Frequently Asked Questions

Questions About In-Game Monetization

Rewarded videos (e.g., unlock premium songs) and native interstitials during natural breaks (song selection/loading) achieve 92%+ completion rates without disrupting gameplay flow.


Our fatigue-control AI limits ads to 2-4/hour based on player skill, while "ad-free practice mode" IAPs retain 89% of payers beyond D30.


Yes! Case study: "Piano Legends" saw 33% IAP conversion + 4.2 ads/day per user via "VIP Pass" subs and reward-driven ad boosts.


Heatmap-driven A/B tests (via GameAnalytics) + 48-hour retention checks ensure optimal positioning. Current benchmarks: Level 5 & 10 gates convert best.


Auto-scans using 200+ App Store/Google Play rules, with 98% pre-approval rates. We handle COPPA/GDPR through geo-based ad rule sets.

Questions About User Acquisition & Scaling

Music-taste targeting via Spotify data cuts CPI by 37%. Playable ads with actual song snippets achieve 4.7% CTR vs 2.1% industry avg.


15-sec playable demos showing real gameplay charts + dynamic BPM-matching background music. Top performer: "Can you master this K-pop chorus?"


MMP-integrated fraud filters (Adjust/Singular) + device fingerprinting block 19% invalid traffic pre-attribution, saving $28K+/month.


Music games perform 23% better on iOS (ARPU 0.51vs0.51vs0.39). We recommend 65/35% iOS/Android budgets with carrier-specific creatives.


We track ROAS (target >2.5X) and D7 LTV using hybrid models. Live dashboards show hourly metrics: CPI vs LTV, retention cohorts, etc.